Bridging Theory and Practice with Contextual Learning
ThingLink empowers universities and vocational institutions to create immersive learning experiences that replicate real-world environments, from factories and hospitals to field sites and labs. This helps students connect theoretical knowledge to professional contexts, especially in applied sciences, health, and technical training. A growing body of academic research shows that ThingLink improves student engagement, supports contextual learning, and enhances knowledge retention. The research-backed foundation makes ThingLink a trusted choice for educational institutions seeking to modernize learning while ensuring measurable outcomes.
Created virtual escape rooms to train students in time-critical emergencies. 97 % of students agreed that ThingLink virtual escape rooms stimulated and challenged their thinking during training for time-critical emergencies and would recommend the training to other students.
Higher education institutions are navigating rapid changes in technology, pedagogy, and student expectations. ThingLink helps universities modernize teaching and learning by providing flexible, accessible, and cost-efficient tools that prepare both educators and students for the future.
ThingLink reduces reliance on centralized media teams or third-party developers for immersive and spatial learning experiences, accelerating content creation and innovation. Educators can easily turn lectures, lab procedures, manuals, and PDFs into visually engaging learning modules. With built-in support for multilingual content, assessment tools, and analytics, ThingLink helps institutions scale experiential learning, improve accessibility, and modernize teaching for diverse learners across disciplines.
ThingLink helps overcome the limitations of traditional slide-based content or LMS modules that lack engagement and interactivity. ThingLink's interactive learning modules can be accessed anytime, anywhere, on any device including mobile, VR, and immersive spaces. This supports hybrid, remote, and asynchronous learning, ensuring inclusivity for students with varied schedules, geographies, or learning needs.
All ThingLink content is automatically viewable in modern VR headsets with no extra development required. ThingLink justifies and maximizes ROI on VR headsets or other digital infrastructure investments that often lack scalable, curriculum-aligned content.
Students gain experience navigating digital simulations and tools used in professional environments. ThingLink helps institutions fulfill goals around digital competence, workplace readiness, and competency-based learning.
One of the greatest strengths of the ThingLink platform is its simplicity and user-friendliness, allowing users to easily create and disseminate immersive, interactive learning materials with very little training time. This permits the creation of bespoke digital learning resources that adhere to modern principles of curriculum design and, on an institutional level, educational vision and strategyThinglink and the Laboratory: Interactive Simulations of Analytical Instrumentation for HE Science Curricula, Adam J. Jeffery et al. (p. 2286)
Flexible Tools for Fast Immersive Content Creation
Media Creation Tools: Pano-to-360°, ThingLink Capture, and AI-Powered Image Generation
Empower students to document their learning and create virtual field trips using ThingLink's Pano-to-360° that converts panorama images instantly into 360° photospheres. Bring history, literature and storytelling to life by generating stunning 2D and 360° scenes for your projects. Use ThingLink Capture to scan 3D objects and share them directly to your ThingLink account.
Scalable XR, Spatial Learning, and Innovation Labs
With ThingLink, schools can unlock the full potential of their headsets or immersive spaces with engaging, curriculum-aligned content that's automatically optimized for immersive viewing. Teachers can easily turn existing materials into immersive experiences that work seamlessly across headsets and immersive spaces, making shared VR experiences a practical part of everyday learning.
Translation and Accessibility Tools
Develop more inclusive and accessible multimedia learning materials for all students. ThingLink features fast AI-powered translation tools, a screen-reader friendly Accessibility Player, plus an integrated Immersive Reader that supports 60+ languages and diverse reading abilities. ThingLink is a WCAG 2,2 AA level compliant platform. ThingLink ensures schools get real value from their hardware investments by making all created content instantly accessible on multiple platforms, no extra steps required.
Editing Tools: Multimedia Editor and Scenario Builder
Easily build interactive guides, virtual tours, field trips, simulations and escape rooms. Learners can develop decision making, problem-solving and critical thinking skills, and experience the consequence of their choices - all in a safe and realistic environment.
Student-Friendly AR
Make it easier to understand and operate in technical environments by adding a digital overlay to physical objects. Create interactive AR guides to labs and technical spaces or let students digitally annotate their own real-life projects and artwork.
AI-Assisted Course Creation and ThingLink Copilot
ThingLink's AI tools can help educators generate a variety of learning experiences from single scenes to gamified learning scenarios. ThingLink Copilot can provide real-time support throughout the creation flow.
Awards and Mentions
International recognition for our contribution to innovation in immersive learning.
Find the Right Plan for Your Institution
Department
Get started with immersive course creation within one department or project team. Ideal for campus tours, safety training, virtual field trips and labs.
University of Hertfordshire's virtual escape room guide to Learning Resource Centres (LRCs) significantly reduced the staff time required for in-person tours at the start of each semester.
Supporting Campus-Wide Digital Transformation with Cost-Efficient Technology Investments
Implement strategic goals around digital transformation, 21st-century skills, and experiential learning with clear, measurable impact without requiring major technical training. Maximize the impact of existing hardware for improved learning outcomes with ThingLink.